VR apps: UI & UX design examples
19 virtual reality apps on Meta Quest documented in PinVerse, with 267 public screens across 50 user flows. 7 of them also support mixed reality.
Apps
- Open Brush - 3D Painting18 flows · 61 screens
- First Hand5 flows · 22 screens
- EvaAI5 flows · 17 screens
- Funfitland4 flows · 24 screens
- First Steps4 flows · 21 screens
- Theater Elsewhere2 flows · 17 screens
- AMAZE VR Concerts2 flows · 11 screens
- PUNCH FIT2 flows · 11 screens
- Ecosphere2 flows · 10 screens
- Elixir2 flows · 9 screens
- Enhanced VR1 flow · 17 screens
- Mindway: Mindfulness Meditation, Sleep, ASMR1 flow · 12 screens
- US Army Medical VR1 flow · 10 screens
- Space Explorers Ultimate Edition1 flow · 9 screens
- First Contact6 screens
- Symphony Of Motion5 screens
- Youtube5 screens
- VR Collage
- We Live Here
User flows to start with
- Registration — Enhanced VR11 screens
- Core Episode Experience — Ecosphere7 screens
- Content Preview & Selection — AMAZE VR Concerts6 screens
- Browse Categories — Funfitland6 screens
- Registration — Mindway: Mindfulness Meditation, Sleep, ASMR6 screens
- Navigation — PUNCH FIT6 screens
- Browse Categories — Theater Elsewhere6 screens
- Gameplay Challenge (2 of 3) — First Hand5 screens
- Object Interaction — First Steps5 screens
- Browse Categories — Open Brush - 3D Painting5 screens
- Quiz Interaction — EvaAI4 screens
- First-Time User Experience — Space Explorers Ultimate Edition4 screens
Common interaction patterns
- Controller Input (10 apps)
- Floating Panels (8 apps)
- Grab & Move (8 apps)
- Object Interaction (7 apps)
- Hand Tracking (5 apps)
- Modal (5 apps)
- Tap / Select (5 apps)
- Rotate Object (4 apps)
- Tutorial Preview (4 apps)
- Gallery View (3 apps)